• BudgieMania@kbin.social
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    9 months ago

    hey, it also has one of the best boss themes ever made, in which the fucking boss himself does the lyrics, give them some credit

    • DaCookeyMonsta@lemmy.world
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      9 months ago

      The music priorities for this game were weird.

      Okay do well have one song, and there will be sad and happy and instrumental versions of that song. And we’ll use that song for everything requiring music. Except for this one optional boss battle that is the result of specific choices that were made. He gets a super dope completely different song that he sings himself.

      • bbbbbbbbbbb@lemmy.world
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        9 months ago

        Man that one optional song started and I was just like “Oh holy shit this is a fucking banger” and added it to my dialy song playlists

        • seejur@lemmy.world
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          9 months ago

          I shat bricks, because you know it, when the boss starts singing its own soundtrack, you are in for a though fight

      • BudgieMania@kbin.social
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        9 months ago

        see I wanna agree but one of my favorite game OSTs, Undertale, does exactly the same thing, so I can’t knock the approach

        • EldritchFeminity@lemmy.blahaj.zone
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          9 months ago

          It’s called leitmotifs, and Toby Fox is a master of it. You introduce a character and their theme so that a person listening connects the two. And then you can bring up those themes in other songs, and without any context, people can know who those songs relate to and even guess what’s happening.

      • Glide@lemmy.ca
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        9 months ago

        That’s because he’s actually the last boss and he gets what he deserves.

  • _spiffy@lemmy.ca
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    9 months ago

    I don’t see how they could make the level cap 20. The spells would be really hard to regulate at that point.

    • Kitty Jynx@lemmy.world
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      9 months ago

      Neverwinter Nights 2 and BG2 had 9th level spells in a real time with pause game and it worked fine. So it is totally doable, especially since BG3 is turn based.

        • FarmTaco@lemmy.world
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          9 months ago

          just because you add spells doesnt mean you need to add ALL spells, not every spell is available levels 1-9 in BG3. We just dont need to add in things like Wish.

        • EssentialCoffee@midwest.social
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          9 months ago

          Just have it give you the ability to cast any spell. It’s the basic ability of Wish and the only thing that won’t make you roll percentiles to see if you lose access to the spell forever.

      • Honytawk@lemmy.zip
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        9 months ago

        Of course it is technically possible.

        What they mean is how difficult it is to balance.

        • rambaroo@lemmy.world
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          9 months ago

          I’m fine with it being unbalanced like Throne of Bhaal was, where the only people who stood a chance against you were other children of Bhaal. That was a blast and a unique experience for a crpg with some really cool powers.

          Imo it shouldn’t be balanced. But there has to be buildup in the story and ToB had two full games of it.

    • ThunderWhiskers@lemmy.world
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      9 months ago

      They can’t and said as much for specifically this reason. Probably the best video game to come out in recent memory, but people will still bitch.

      • rambaroo@lemmy.world
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        9 months ago

        No, they can, they just have to accept that it isn’t supposed to be a balanced experience in the first place. It was an absolute blast in throne of Bhaal. They would need a story that actually justifies it though.

        Also, is anyone actually “bitching” about it? people just want more bg3 with their character and who can blame them for that?

        • ObsidianBlk@lemmy.world
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          9 months ago

          Just to be technical, here… Those past games, BG1 and BG2, utilized a very different ruleset (the ADND ruleset, if I recall correctly) to the ruleset BG3 utilized (5e). While they share a lineage, ADND and 5e are quite different.

          • Maalus@lemmy.world
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            9 months ago

            It’s a game. The fact that they use 5e for most things, doesn’t mean they can’t include other rules or explanations. A wish spell might not even exist in this universe, and it would be fine. Revivify scrolls don’t exist and don’t work this way in 5e. There are no “surfaces” in 5e like they exist in bg3. A lot of feats are changed (so far as to even break bounded accuracy). They could easily implement lvl20, but they decided to end the game around 12, which is fair. Let’s not act as if they had no choice though

            • ThunderWhiskers@lemmy.world
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              9 months ago

              Easily implemented level 20? Most tabletop game masters can’t implement a level 20 game without the limitations of a video game. They invariably wind up cartoonish, broken, and unbalanced. There is a reason there is only one official adventure that even ranges up to 20. Balance may not matter to you but It does matter for a game.

            • ObsidianBlk@lemmy.world
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              9 months ago

              You’re absolutely right… it’s a game. Larian could do whatever they wish. Then again, what’s the point of utilizing an IP and Ruleset for your game if you’re not planning to adhere to that IP and Ruleset as closely as you can within the limitations of PC game? And if you do adhere (as much as you can) to the rules, then there are going to be some things that are possible in one ruleset that are not possible in another (and vice versa) while maintaining a fun player experience in a medium (PC gaming) that cannot adapt rules like a human can while still being accurate enough for those players that know the ruleset and those that have never used that ruleset before.

      • Ismay@programming.dev
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        9 months ago

        You can’t. Any lvl20 Spellcaster would tpk the whole party in one spell 😂

        • Maalus@lemmy.world
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          9 months ago

          When you meet the wizard mentor of Gale, he is lvl 20. We attacked him and bodied him with crowd control for giggles.

    • captain_oni@lemmy.world
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      9 months ago

      I have 2 requests to improve inventory management:

      1. Let us rename pouches/backpacks so we know what we stored there.

      2. Let items you pickup stack with items inside your backpacks/pouches. They already do this with alchemy items and food, so the code is partially there.

  • wahming@monyet.cc
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    9 months ago

    Replaying Hades, the music literally makes me go look up the artists on Spotify and follow them

  • Earthprototype@lemmy.world
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    9 months ago

    Yeah the first 10 hours it’s like nice and all. After 80 hours you just wanna drown her in this damn river. Also the way the music swells everytime you kill an enemy…

    • teft@lemmy.world
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      9 months ago

      O sing a song of Balduran, who founded Baldur’s Gaaaaaate.

      Empire golden built on trade, could not avert his faaaaaaate.

      I always belt that shit out with the singer in the tavern when I long rest. Shit gets stuck in my head so bad.

  • atrielienz@lemmy.world
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    9 months ago

    All I can hear when I hear the main theme is “highway to the danger zone”. And now I have infected the rest of you.

  • strongarm@lemmy.dbzer0.com
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    9 months ago

    I remember Divinity Original Sin was the same, the song was really shrill too, they don’t appear to have a good track record with a games musical score

  • wildginger@lemmy.myserv.one
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    9 months ago

    Likely no dlc, hasbro laid off their side of the team who built the game so making more dnd content would probably be too much of a hassle and struggle for larian

  • jack@sh.itjust.works
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    9 months ago

    The most important way BG3 can improve is by fixing the right-click to examine bug.

    If you try to examine anything during initiative while another player is selecting a reaction, it breaks examining until the next load screen. Happens nearly every initiative in my four player campaign.

  • Neato@ttrpg.network
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    9 months ago

    Artificer would be great. I wonder if they didn’t purchase the rights to that sourcebook.