Yup. always gotta be that one single threaded program. In this case, appears to be frigate.

  • Morethanevil@lmy.mymte.de
    link
    fedilink
    English
    arrow-up
    23
    arrow-down
    1
    ·
    1 year ago

    Multithreading is almost impossible with only a few cores. It is barely enough to run Windows 🥺

    You should upgrade soon ☝🏻

  • deleted@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    ·
    1 year ago

    It’s mildly infuriating tbh but I understand it’s hard to implement threading for some functions.

    What actually infuriates me more is some AAA titles that specifically utilize 4 threads of my 3950x 32 threads cpu.

    • vext01@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      1 year ago

      Programming with threads is much harder than using a single thread.

      First your workload has to be split up in such a way that it can be distributed. That’s not always possible.

      The you gotta insert “synchronisation” to avoid a whole class of concurrency issues.

      Hence programmers always default to a single thread unless really needed.

      • shadowbert@kbin.social
        link
        fedilink
        arrow-up
        8
        arrow-down
        1
        ·
        1 year ago

        Of course - I get that. I’m a programmer myself.

        But it does have to be said that there’s little excuse for not doing it anymore for heavy applications, especially games. The tools/frameworks/engines have vastly improved, and people know (at least roughly) ahead of time what work is going to slog the CPU, especially in the case of a AAA studio.

        Note: I’m only referring to relatively modern games here - anything that’s older than when multithread really took off gets an automatic pass - it’s not reasonable to expect someone to cater for a situation that doesn’t exist yet.

        • douglasg14b@lemmy.world
          link
          fedilink
          arrow-up
          5
          arrow-down
          4
          ·
          1 year ago

          there’s little excuse for not doing it anymore for heavy applications, especially games

          … Wut. You chose one of the best examples of where multi-threaded workloads are extremely difficult and often impractical as your example of where it should definitely be used…? 🤦

          Games are where it’s the most difficult, nevermind enterprise workloads that can be multi-threaded on paper. Game workloads are incredibly, almost insurmountably difficult to overcome for most teams and studios.

          Not just from a technical standpoint but from a practical standpoint as well as you are significantly increasing the surface area for software defects, full of pitfalls and gotchas.

          Games like factorio are rarities, where the developers had all the time and resources they needed to produce multi-threaded solutions to their workloads. Engines like unity have ECS, which has limitations of use and comes with extra asterisks.

          • shadowbert@kbin.social
            link
            fedilink
            arrow-up
            2
            ·
            1 year ago

            Difficult, yes. Impractical? Absolutely not, at least with some planning ahead. It’s not trivial (and I never said it was) but it’s getting both easier and more important every year.

      • deleted@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        1 year ago

        I’m programmer myself and I understand that it’s not simple even though you can use blocking or protected collections.

        I’m referring to a situation where the programmer made a function multithreaded but hard coded creating only 4 threads “to fully utilize a 4 core cpu”

    • shadowbert@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Heh. Classic case of being able to market your product as being “multithreaded” because is uses 2 threads? :P

      • 𝘋𝘪𝘳𝘬@lemmy.ml
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        “The garbage collector runs in a second thread! This means we’re fully multithreaded now! Ship to customer and advertise multithreading!”

    • HTTP_404_NotFound@lemmyonline.comOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      I know your pain. Although, my gaming PC is only rocking a Ryzen 7 5800x. Not, nearly as many threads… but, there are a ton of games which are only using a small fraction of the available CPU.

      If I recall, Assassins’ creed was pretty bad about it… Minecraft (Especially modded) was horribly single threaded. And- more.

        • HTTP_404_NotFound@lemmyonline.comOP
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          Apologies then, its harder to sense sarcasm here on lemmy… when people are 100% serious about going around and vandalizing cars, because people have them… (Not- joking…)

  • SubPrimeBadger@lemmynsfw.com
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Xeon gang in the house. I picked up an HPE with an E5-2650 v4 on eBay with 64GB memory and some spinning disks for $180. Best investment I have made. It’s the z640 tower so pretty quiet and doesn’t need a rack. Core count has made my life a whole lot easier.