Previous record holder. source
That’s the any% glitchless run
There’s a condition called progeria that is pretty much the real version of this.
Unfortunately - however you might take that - it usually takes a decade or two and is pleasant for no-one.
Wouldn’t wish it on my worst enemy let alone their kid.
But if you’re looking for a more entertaining take, try this shocking 2002 XBox TV ad that was quickly banned in the UK: https://www.youtube.com/watch?v=BjeYb7_kPqo
I’m definitely not the target audience of an ad like that, my thought is “life is short, don’t waste it in front of a screen” (yes, that’s exactly what I’m doing here on lemmy 🫠). I would bet that a life of playing video games will feel like it flew by much more than one out doing stuff in the world, but it probably depends on the games and the outdoor stuff so ymmv
I viewed it as “play more versus sitting at a desk at work” sort of thing.
Less time bad screen, more time good screen.
Eat drink and be merry for tomorrow you may die.
Shocking? Very pearl clutchy take.
I’m sorry, but that wasn’t shocking, and it clearly wasn’t about progeria.
I dont follow speed runners. I know there is a corner hop hack to skip most of the game in Zelda: OoT. Is it common across other speed runs, or is this a reference to that specific bug?
This is very common in speed running for almost any game. Similar exploits are often engine related as well. Once you find an exploit for one source or unreal game, there’s a decent chance that other games built on similar versions will share it.
That makes sense, I kinda assumed something like this was afoot rather than all jokes referencing one exploit.
Thanks for the details.
Yeha. Corner/wall clipping is pretty common. Zelda is a classic example, though, so it could be.
Super Mario 64 has some weird ones like that. I think you slam yourself into a corner walking backwards or something and that gives you super speed to skip through some levels. There is this whole “quantum Mario” stuff in the game.
It’s hardly a speed run at 13 hours and 50 minutes, but Watch for Rolling Rocks in 0.5 A presses is an absolute classic.
if you don’t have the time for the entire video, here is a sub 1 minute summary: https://www.youtube.com/watch?v=2ex_DEhq6C8
Yes it was exactly like that 🪅
Gold
What you’re describing is the Backwards Long Jump. Due to developer oversight, Mario doesn’t have a maximum speed going in reverse. Mario can long jump repeatedly in reverse against stairs and similar collision, causing him to build up a ridiculous amount of speed until he’s going so fast that he bypasses the wall collision. He’s on one side of the wall on one frame, and on the other side by the next. Since the game only checks his collision every 4 frames, he goes right through.
It’s a pretty common technique still. Breath of the wild has some fun ones.
Think of a game you’ve played recently or enjoyed in the past, and do a YouTube search for “game name GDQ”. It’s fascinating to see a game you know a bit about be torn apart by glitch hunters and superhuman speedrunners!
Reminds me of the Baldurs Gate 3 madness known as Shadow Boxing 😄
Oh sweet, new summoning salt video is out
Time passes differently in the Backrooms.
Full tutorial, and then about one minute of gameplay.
Checks out.
When he is teleporting through the wall, i can picture the the sound that he makes, and it is the same as super mario 64 backwards stair jump speed glitch. Yahhoo, yahhoo, yayayayayayayayayayayayayayahhoo.
Speed runs getting out of hand fuck
I think that might have been a fluke, a cosmic ray hitting the processor at the exact right moment.
lol … you die, everything goes black … you wake again and it’s a bunch of kids complaining about the game … everything goes black … you start again
Heavy typo there.
I never understood speed running. It’s like they’re trying to complete the game while having the least fun possible.
That’s just not really true if you ever looked at it?
How should I look at it then?
Like any other kind of racing.
Speed running is like a time trial race combined with an open ended puzzle, but everyone is on the same team. People map the fastest route they can come up with and then try and execute that route as fast as possible. It’s 90% for the challenge and 10% for the personal glory (obviously this varies). Many people who are uninterested in executing routes will spend time theorycrafting new routes, learning everything they can about the game in order to find new techniques that they share with others. This creates a community in which everyone is working together to beat the game as fast as possible, encouraging and competing with each other.
Speed running only seems pointless if you’ve never challenged yourself purely for the fun of it, or taken up a hobby in order to meet people.
There are multiple ways to enjoy things, and just because you’re speedrunning a game doesn’t mean you’ve never played it normally.
A lot of the enjoyment of speedrunning comes from finding new and creative ways to get through each section of the game and perfecting your playthrough as much as possible.
Ah, it sounds like you somehow got the perception that speedrunners think that’s how the game should be played, or that the existence of speedrunning comes with some kind of expectation that normal players are inferior for not attempting it. I think I’ve been there, can’t remember. I’ve definitely felt a similar way about challenge runs.
It’s just another way to have fun with the game, to keep it interesting after you’ve beaten all the content and familiarized yourself with the whole game. Sounds like it’s not your cup of tea, and there’s nothing wrong with that. Keep enjoying games the way you want to, and don’t let anyone make you feel less for not speedrunning.
One would argue theyre having more fun than most. They raise a buttload of money for charity all year long, they form communities and some can even earn a living. They get to explore the limits of something, which most take for granted. Its also cool as hell to watch someone with dedication and passion absolutely destroy your favorite 50 hr RPG in 30 minutes.