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It’s impressive how fast they are improving!
Right? I’m surprised, too. I think the main reason they’re able to make so much progress because one of the main devs worked on either PCSX2 or RPCS3 so they already have experienced people on it.
But I think it’s also because of the PS4’s x86 architecture which makes it much easier to program for. Which also means it’s much easier to emulate.
But that’s just speculation on my end.