After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • BURN@lemmy.world
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    1 year ago

    To be honest I’ve never even heard of the game. This was an enormous failure in marketing more than a game being bad.

    • Altima NEO@lemmy.zip
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      1 year ago

      Same, wtf even is this? I thought it was a MCU movie or something?

      Armored Core and Baldur’s Gate taking up the limelight right now.

    • wick@lemm.ee
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      1 year ago

      Same, although maybe it was targeted more at console players and fans of fps games. I looked it up just now and it looks well made, and also interesting. Finger guns and lots of movement, etc. Something went very wrong to get low numbers on this.

    • Astroturfed@lemmy.world
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      1 year ago

      Right? Looks half interesting, probably could of sold well enough with any level of marketing.

  • dinckel@lemmy.world
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    1 year ago

    What is it with games like this lately? These titles are completely devoid of creativity, running exclusively on the promise of amazing UE5 graphics

      • dinckel@lemmy.world
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        1 year ago

        Personally, I don’t even care about the graphics that much. Sure, it’s breathtaking and all, but by themselves they get old so quickly

    • Steeve@lemmy.ca
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      1 year ago

      Just looked at Steam reviews and apparently it’s another shitty launch that doesn’t run on anything other than the best cpu and gpu combos, so they can’t even promise good graphics lol

  • Sentrovasi@kbin.social
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    1 year ago

    I’ve literally never heard about it until this post.

    Looking at the reviews seems like a shame as the only complaints are the hardware limitations. Still won’t be getting it until I finish (at least some of) my backlog.

  • addie@feddit.uk
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    1 year ago

    RockPaperShotgun did a performance analysis on this - long story short, a 30xx card will be good for about medium settings, a 40xx for high, and really a 4090 for ultra. According to the Steam hardware survey, that’s about one-in-five PC gamers that could start this up if they wanted to; a few percent can run it with all the flashy graphics. Combine the hardware exclusivity and the distinctly ‘meh’ reviews, get some seriously low player numbers.

    • GVeltaine@lemmy.zip
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      1 year ago

      This is it right here, unrealistic pc expectations. The reviews also warn potential buyers unless you have a high end device avoid the game.

  • Kbin_space_program@kbin.social
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    1 year ago

    Gee, certainly had nothing to do with it releasing while BG3 is still all-engrossing and the queen of the looter shooter, Warframe, had its convention yesterday and pulled in over 200k people into the main livestream yesterday, as well as having events all week.

    Might be the worst time to drop a looter shooter.

    • simple@lemm.eeOP
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      1 year ago

      Not to mention releasing so close to other popular games like Armored Core 6 and Starfield

    • DrQuint@lemm.ee
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      1 year ago

      No one was really predicting Baldur’s Gate would blow up THIS much, honestly. And besides, what could they do? Delay it any amount and you get close to something that IS predictably going to explode: Starfield.

    • Moghul@lemmy.world
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      1 year ago

      Damn, I haven’t played Warframe in years (and never will again, 5000h is enough), but it’s good to hear it’s going strong. It’s an incredible game that at the time of my quitting just needed some clear direction.

  • jrest18n@lemm.ee
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    1 year ago

    I actually played a good chunk of this game.

    It’s actually pretty fun. The combat feels fun enough shooting spells from your hands. The world is pretty cool. Gina Torres was fantastic to see.

    There are two showstoppers though. The PC performance is horrid, with a 3070 on pretty low settings with DLSS I’m still getting horrible framerates at points. The other issue is at $60-70 its a very high ask for such a short/simple game. I went the route of buying a month of EA play plus or whatever for $15 to play through it. If it was released at $30-40 might have felt a bit more fair for what it is.

    I didn’t see any marketing for it until release personally, and with the mixed/negative reviews my expectations were low. So going in with that perspective, and enjoying my playtime overall was a nice surprise.

  • CIWS-30@kbin.social
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    1 year ago

    Not surprising, but disappointing. The premise was interesting (first person magic shooter) but the execution was tepid. The presentation / atmosphere, the generic graphics, the dopey dialogue, the lack of an interesting story. A lot of the success of games like Halo is how the world sucks you in with its atmosphere and storyline, I think developers really underestimate how much that matters in a single player game. Cinematogrophy is important, the feel of an experience is more than the simple gameplay of moving a character around and pushing buttons.

  • Carighan Maconar@lemmy.world
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    1 year ago

    Oh, that’s already out?

    I kinda mentally dropped away from it when I saw the graphics, no way I can run that remotely usefully on a 3070. And from the reviews on Steam, it seems performance is bad in general. I’m curious to try it, but not if running it would just be frustration.

  • Fubarberry@sopuli.xyz
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    1 year ago

    Honestly performance is a big selling factor for PC games for me. I was more interested in Immortals than Armored Core 6 pre launch, but Armored Core apparently runs great on steam deck and will be a good experience on any PC I own, while I’m not sure Immortals would run acceptably on my main PC.

  • echo64@lemmy.world
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    1 year ago

    I don’t know anything about the game, maybe there was some big outrage I don’t know. Everyone always mad about games these days.

    But that’s kind of sad. Doesn’t make me happy to see success siloed so much these days. In this industry it feels like there’s no space for anyone but the giant success stories, or the bedroom developer that can live on tiny indie sales

    • simple@lemm.eeOP
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      1 year ago

      There isn’t any outrage or anything, I wouldn’t feel too bad about it because it seems like an extremely generic shooter with mictrotransactions and menus that look exactly like Destiny. It just had terrible marketing and was very uninspired.

      Also the minimum specs are so high that most people can’t play it, and it runs very poorly.

  • garretble@lemmy.world
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    1 year ago

    Aveum, I’m gonna let you finish, but Ghostwire Tokyo has the best the “shoot magic from your hands” look.

  • evujumenuk@lemmy.world
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    1 year ago

    Hopefully, it sold more on consoles. Otherwise, numbers like this could kill a fledgling studio outright.

  • Puzzle_Sluts_4Ever@lemmy.world
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    1 year ago

    I feel crazy but I think Mortismal and a few other youtubers did a large preview of this game a few months back? It looked “fine”. Very b-game with the potential to reach “Bulletstorm” levels of “Why did nobody play this? it is awesome”.

    But yeah… if anyone is wondering why Alan Wake 2 delayed by a few weeks… this is why. And AW2 is part of a franchise by a studio that a LOT of people love. This… has a name and premise that we would expect Ice-T to be explaining to an old white guy on a cop show.

  • DrCake@lemmy.world
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    1 year ago

    I wonder how much of that is just due to it being an EA game and so people pick it up on the EA store. Although could also be their marketing. Maybe I’m just not in the target demographic but I saw 1 ad for it before launch and it explained nothing about the game. From that all I took was that it looked like a shitty early access game.