Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares (including red cert Ops) regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Ritualist: Virtuosa

Trait: Attacks deal Arts Damage and can deal additional Elemental Damage

Stats

HP ATK Attack Interval Deployment Cost
1501 525 1.6s 14 -> 16 -> 16
DEF RES Block Redeploy Time
109 15 1 70s

Trust bonus: Max HP +300, ATK +40

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -6 ATK +23 Improves Talent 2 DP Cost -1

Talents

  • Talent 1

Enemies in Attack Range are dealt 10% ATK as Necrosis Damage every second and are Slowed for 0.2s

  • Talent 2

Enemies in Attack Range receive 20% (Pot 5: 22%) increased Necrosis Damage

Skills

  • S1: 12/6 (18/6) Initial SP, Automatic Recovery

Deals 240% (300%) ATK as Arts Damage and 95% (110%) ATK of Necrosis Damage to an enemy not under Elemental Fallout

Can store 2 (3) charges; unable to use normal attacks while skill is inactive

  • S2: 14/30 (14/24) Initial SP, Automatic Recovery, 20s Duration

ASPD +45 (+60); attack target count +1; when this unit or the Operator with the highest ATK in Attack Range deals damage to an enemy, deals 20% (25%) ATK as Necrosis Damage

  • S3: 32/60 (40/60) Initial SP, Automatic Recovery, 34s (40s) Duration

Stops attacking; Attack Range expands; ATK +140% (+180%); increases the effect of Talent 2 to 2.2 (2.5) times

Increases the max HP of the Operator with the highest max HP in Attack Range by 25% (30%); increases the ATK of the Operator with the highest ATK by 25% (30%); and increases the DEF of the Operator with the highest DEF by 25% (30%)

Base Skills

E0: When assigned to a Dormitory, each Operator assigned to the Dormitory gives 1 Silent Resonance

E2: When assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory; for every 5 Silent Resonance, restores an additional +0.01 Morale per hour (Only the strongest stacked effect of this type takes place)

6* Arts Fighter: Viviana

Trait: Deals Arts Damage

Stats

HP ATK Attack Interval Deployment Cost
2920 746 1.25s 19 -> 21 -> 21
DEF RES Block Redeploy Time
447 15 1 70s

Trust bonus: ATK +100

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Improves Talent 2 ATK +28 Improves Talent 1 DP Cost -1

Talents

  • Talent 1

Increases Arts Damage dealt by 8% (Pot 3: 9%), and reduces Physical and Arts Damage received by 8% (Pot 3: 9%); effects double when there are Elite or Boss enemies in Attack Range

  • Talent 2

When attacking Elite or Boss enemies, there is an 18% (Pot 5: 20%) chance to obtain a Shield that blocks melee attacks (the Shield cannot stack)

Skills

  • S1: 0/4 (0/4) Initial SP, Automatic Recovery

ATK increases to 170% (200%) for the next attack, attacking twice consecutively

Charged effect: Attack Range +2 tiles, attacking thrice consecutively instead

  • S2: 12/30 (15/25) Initial SP, Automatic Recovery, 30s (35s) Duration

ATK +30% (+40%); DEF +110% (+160%); Block count +1; attacks all blocked enemies. Attacks have a 20% chance to deal damage twice, dealing 140% (150%) ATK as Arts Damage, and will Steal a certain amount of ASPD from targets hit (stacks up to 30 (40) ASPD, lasts until the skill ends or Viviana is retreated or defeated)

  • S3: 12/30 (18/25) Initial SP, Automatic Recovery, 15s Duration

Attack Interval +50%; ATK +75% (+110%); DEF +60% (+90%); RES +20 (+25); attacks turn into double strikes; increases the chance to activate Talent 2 to 2.0 (2.5) times; prioritizes attacking Elite or Boss enemies

Upon the second activation of the skill and afterwards, Attack Range +2 tiles; attacks turn into triple strikes instead; and Skill Duration is extended by 25s

Base Skills

E0: When assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour

E2: When assigned to the Control Center, increases productivity of all Knight Operators in Factories by +7%

6* Dreadnought: Lessing

Trait: Blocks 1 enemy

Stats

HP ATK Attack Interval Deployment Cost
3882 1129 1.5s 17 -> 19 -> 19
DEF RES Block Redeploy Time
277 0 1 80s

Trust bonus: Max HP +200, ATK +85

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -10 DP Cost -1 Improves 2nd Talent DP Cost -1

Talents

  • Talent 1

When blocking enemies, Physical and Arts Damage received from enemies not blocked by self is reduced by 35%

  • Talent 2

After taking damage, ATK +16% for 15s (does not stack)

Skills

  • S1: 0/3 (0/2) Initial SP, Offensive Recovery

Increases the ATK of next attack to 225% (290%)

  • S2: Passive, 20s (24s) Duration

After deployment, increases the effect of Talent 1 by 2 (2.2) times; ATK +35% (+60%); attacks deal damage twice

  • S3: 25/45 (30/40) Initial SP, Automatic Recovery, 20s Duration

Immune to Negative Statuses; HP +80% (+110%); when attacking blocked enemies, deals 180% (220%) ATK as Physical Damage

When this unit is under a Negative Status, this skill can be activated to clear the Negative Status, and this unit will be dealt 600 HP as Arts Damage

Base Skills

E0: When assigned to the Workshop to craft Elite Materials, the Morale consumption of all formulas is set to 4 (E2: 3)

E2: When assigned to the Workshop to craft Elite Materials, the probability of producing by-products is increased by 80%

5* Guardian: Bassline

Trait: Can heal allies by using skill(s)

Stats

HP ATK Attack Interval Deployment Cost
2770 523 1.2s 17 -> 19 -> 21
DEF RES Block Redeploy Time
600 10 2 -> 3 -> 3 70s

Trust bonus: ATK +50, DEF +30

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 DEF +25 HP +200 DP Cost -1

Talent

RES +12; when there are allied Operators within the surrounding 8 tiles, RES +4

Skills

  • S1: 0/5 (0/4) Initial SP, Auto Recovery

Restores the HP of a nearby ally with less than 50% HP by 150% (180%) of Bassline’s ATK in the next attack

Can store 2 (3) charge(s)

  • S2: 50/60 (53/60) Initial SP, Auto Recovery, 60s Duration

ATK +50% (+80%); stops attacking to focus on healing surrounding allied units, granting a Barrier to healed targets; the Barrier can absorb Arts Damage equal to 50% (60%) of Bassline’s ATK

Base Skills

E0: When stationed in the HR Office, HR contacting speed +10% (E2: +30%), and Morale consumed per hour -0.25

E2: When stationed in the HR Office, for every Recruit slot (Default slots do not count) Silent Resonance +15

5* Primal Caster: Diamante

Trait: Attacks deal Arts Damage and can deal additional Elemental Damage

Stats

HP ATK Attack Interval Deployment Cost
1309 668 1.6s 18 -> 20 -> 20
DEF RES Block Redeploy Time
111 20 1 70s

Trust bonus: ATK +65

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 ATK +25 Improves Talent DP Cost -1

Talent

When there is an enemy under Necrosis Fallout in Attack Range, ATK +18% (+21%)

Skills

  • S1:15/33 (20/30) Initial SP, Auto Recovery, 20s

ATK +80% (+110%); attacks deal additional 10% (15%) ATK as Necrosis Damage. If the target is under Necrosis Fallout, deals additional 40% (50%) ATK as Elemental Damage

  • S2: 15/37 (20/35) Initial SP, Auto Recovery, 35s Duration

ASPD +75 (+90); attack target count +1; attacks deal additional 60% (75%) ATK as Elemental Damage to targets under Necrosis Fallout

Base Skills

E0: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is slightly increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25

E2: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25

4* Loopshooter: Caper

Trait: Can only attack while having the spinning projectile (the projectile takes time to be recovered)

Stats

HP ATK Attack Interval Deployment Cost
2200 688 1.0s 12 -> 14 -> 14
DEF RES Block Redeploy Time
160 0 1 70s

Trust bonus: ATK +65

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 ATK +23 Improves Talent DP Cost -1

Talent

When attacking, there is a 25% chance that the attack power of the current attack will be increased to 160%

Skills

  • S1: 0/4 (0/3) Initial SP, Offensive Recovery

Increases the ATK of next attack to 200% (230%)

  • S2: 12/29 (15/25) Initial SP, Offensive Recovery, 17s (20s) Duration

ATK +40% (+60%); attacks fire 1 additional spinning projectile

Base Skills

E0: When assigned to the Reception Room, Clue search speed increases by 10%

E1: When assigned to the Reception Room, Clue search speed increases by 30% when a Clue Exchange is in process

Module Information

Operator Mod Level Stat Gains Effect
Mudrock 1 HP +245 ATK +55 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +325 ATK +70 Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% -> 22% of HP and 1 SP
3 HP +400 ATK +80 Talent upgrade: Every 9 seconds, gaians 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% -> 23% of HP and 1 -> 2 SP
Penance 1 HP +150 ATK +35 DEF +15 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +230 ATK +43 DEF +26 Talent upgrade: After deployment, immediately gains a Barrier equal to 50% -> 60% of HP; When defeating an enemy, gains a Barrier equal to 10% -> 11% HP (Cannot exceed 300% Max HP)
3 HP +300 ATK +50 DEF +33 Talent upgrade: After deployment, immediately gains a Barrier equal to 60% -> 70% of HP; When defeating an enemy, gains a Barrier equal to 11% -> 12% of HP (Cannot exceed 300% Max HP)
Vulcan 1 HP +210 DEF +35 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +300 DEF +53 Talent upgrade: When the skill is activated, restores 30% of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
3 HP +385 DEF +68 Talent upgrade: When the skill is activated, restores 30% -> 60% of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
Lessing 1 HP +230 ATK +17 DEF +17 Trait upgrade: Blocks 1 enemy; Increases ATK to 115% when attacking blocked enemies
2 HP +330 ATK +24 DEF +24 Talent upgrade: After taking damage, ATK +16% -> +21% for 15 seconds (does not stack)
3 HP +400 ATK +30 DEF +30 Talent upgrade: After taking damage, ATK +21% -> +24% for 15 seconds (does not stack)
Nearl the Radiant Knight 1 ATK +65 DEF +30 Trait upgrade: Blocks 1 enemy; When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
2 ATK +79 DEF +38 Talent upgrade: When deployed and defeated the first time, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
3 ATK +90 DEF +45 Talent upgrade: When deployed and defeated the first time, deals 80% -> 100% of ATK as True damage to enemies in the four adjacent tiles and Stun them for 3s -> 4s. If the previously deployed Operator is from Kazimierz, deals an additional hit
Bagpipe 1 ATK +65 DEF +13 Trait upgrade: Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated; When attacking enemies with less than 40% of their max HP, increase ATK to 115%
2 ATK +75 DEF +17 Talent upgrade: When attacking, has 25% -> 30% to increase ATK to 130% -> 135% and strike an additional target
3 ATK +85 DEF +20 Talent upgrade: When attacking, has 30% -> 33% to increase ATK to 135% -> 140% and strike an additional target
Bassline 1 HP +265 ATK +23 Trait upgrade: Can heal allies by using skill(s); Reduces damage taken by 15%
2 HP +345 ATK +28 Talent upgrade: RES +12; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies’ RES +4
3 HP +410 ATK +32 Talent upgrade: RES +12 -> +14; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies’ RES +4 -> +5

Acknowledgments