First one that comes to my mind is having to travel with an NPC and our walk/run speeds don’t match.

  • wagesj45@kbin.social
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    10 months ago

    Anything in a menu that you have to do a lot, but still requires multiple inputs to achieve. Think resource management in No Man’s Sky or Dark Souls. Crucial to the game, but breaks your flow over and over again.

  • stopthatgirl7@kbin.social
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    10 months ago

    Not being able to pause and rewind cutscenes. I’ve got ADHD and my attention wanders even if I’m interested in something. Let me rewind to see what I missed when my brain seeking dopamine told me to check my phone.

    And being forced to walk slowly in a scene for reasons. It’s not fun; it’s frustrating.

  • Merlu@kbin.social
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    10 months ago

    -The save points just before a cutscene, so if you die, you are forced to watch the said cutscene again and again.

    -When characters are discussing, they say what the player is supposed to do. Dude, i’m the one who’s supposed to do so, not the guy you’re talking with.

    • Davel23@kbin.social
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      10 months ago

      Or, similarly, choosing a dialog option just to have your character say something which is at best tangentially related in meaning/tone.

  • celeste@kbin.social
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    10 months ago

    Not having quick easy saves whenever it would be easy to do. There are times when it can’t be implemented for a good reason (a bad reason would be to make the game harder. sure ok but that’s such a boring way to do that) and it’s fine but i still might quit playing the game forever when i realize my cat launching herself on the keyboard somehow closed all my programs. there goes that whole pain in the ass boss fight.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    10 months ago
    • Unskippable cutscenes and tutorials.
    • Having basic features like split screen, or even the settings themselves, locked behind progression walls.
    • This one is kinda specific to Bethesda games but fast traveling to a point only to have to load again because it put me right outside a door that is a load screen instead of putting me just inside that door so I only have to load once for the actual fast travel.
    • Not having an FOV slider.
    • Constant bullshit popping up on screen. Damage numbers, kill streak messages, onomatopoeias, etc. That shit is distracting as all fuck.
    • Games with special currencies you can pay for with real money but can also be earned by playing, but limit how much you can earn by playing.
  • weremacaque@kbin.social
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    9 months ago

    Sequels having less features than the previous game without being a complete enough experience that you could ignore it. If they got rid of a lot of shallow features to focus more in-depth on others, that’s understandable.

  • starbreaker@kbin.social
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    10 months ago
    • escort missions
    • press x to not die
    • unskippable cutscenes
    • long-ass mandatory tutorial missions (I can and do RTFM, fuck you very much)
    • no subtitles for spoken dialogue
    • shitty writing
    • shitty voice acting
    • non-union voice acting
    • skinny dudes with huge fucking swords
    • mandatory gacha/pay to win
    • padding what could be a short, fun, memorable game with a lot of bullshit
    • trophies/achievements
    • a plot-relevant sidekick with an overly perky VA (gives Paimon from Gacha Impact the thermonuclear side-eye)
    • characters who look prepubescent in outfits a grown-ass adult would think twice about wearing
    • long, convoluted processes to find “ultimate weapons” that aren’t worth the effort
  • CarlsIII@kbin.social
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    10 months ago

    When I load up a game on just to see what it’s like and it has a bunch of story up front. I just don’t have the patience anymore.