• Quatro_Leches@alien.topB
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        Game Dev in 2047: “why don’t I just decompress all these textures I won’t use for a while here”

        • 14u2c@alien.topB
          link
          fedilink
          English
          arrow-up
          1
          ·
          10 months ago

          I seriously dubt that main memory latency and bandwidth is the performance bottleneck for many games. Even for loading it wouldn’t be particularly useful compared to storing the game in RAM because now you’d be limited by PCIe bandwidth. Maybe with horribly optimized games that do a lot of random random reads during load it would help, but that’s pushing it. Now the GPU side on the other hand could be interesting.

        • gnivriboy@alien.topB
          link
          fedilink
          English
          arrow-up
          1
          ·
          10 months ago

          Reminds me of RAM drives, but people mostly moved on from that since SSDs have gotten so incredibly fast and cheap in the past couple of years.

      • emfloured@alien.topB
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        PCIe rebar currently uses system RAM to VRAM communication. 3dvcache to VRAM via DMA could be made possible without even accessing RAM, this would completely eliminate 50+ ns of RAM access latency (of course the necessary data needs to be already available in 3dvcache from system RAM before any of this fancy stuff happens).