I do think this will change quickly if Qualcomm’s ARM chips are as fast as the M2 Max like they claim. And there’s reason to believe it, as they’ve bought/hired Apple’s head of processor development.
Considering the M2 Max GPU is roughly equivalent to a 3080 mobile or a desktop 3060ti at significantly better efficiency, I think the demand for monolithic could explode practically overnight.
Assuming some x86 to ARM translation gets most things running.
Qualcomm still needs to work on their Windows GPU drivers. Currently the only API the X Elite supports is DirectX12.
Some speculate that Qualcomm will eventually create Windows Vulkan driver for Adreno. And then use DXVK to support older DirectX versions, and use Zink to support OpenGL.
I do think this will change quickly if Qualcomm’s ARM chips are as fast as the M2 Max like they claim. And there’s reason to believe it, as they’ve bought/hired Apple’s head of processor development.
Considering the M2 Max GPU is roughly equivalent to a 3080 mobile or a desktop 3060ti at significantly better efficiency, I think the demand for monolithic could explode practically overnight.
Assuming some x86 to ARM translation gets most things running.
Maybe Qualcomm would do so in the future, but as things stand now, it’s not the case.
The iGPU in the Snapdragon X Elite is on the same ballpark as the regular M2. Not the Pro or Max variant.
In 3DMARK wildlife extreme, the X Elite GPU is 50% faster than Radeon 780M.
https://youtu.be/03eY7BSMc_c?si=HbhQPDt-AN_PP_TS
Still, that’s nowhere near 3080 tier.
Qualcomm still needs to work on their Windows GPU drivers. Currently the only API the X Elite supports is DirectX12.
Some speculate that Qualcomm will eventually create Windows Vulkan driver for Adreno. And then use DXVK to support older DirectX versions, and use Zink to support OpenGL.
They already have a vulkan driver. The 3dmark runs were on vulkan
Are you talking about the Snapdragon X Elite? Sure, their mobile chips do have Vulkan drivers.
If you go to the Snapdragon X Elite Product Brief, you can see the only supported API is DX12.
The 3dmark figures that you quoted were run using vulkan. X elite has working vulkan drivers on windows