Halo Infinite's multiplayer on Steam has seen a significant drop in player base, losing around 98% since its launch. Concerns arise about the game's future, but it remains free-to-play with updates.
That’d be good for an indie game, but for a AAA, free to play Halo game? That’s almost nobody compared to what they should be pulling. BF 2042 is beating it, even if by a slim margin, and it wasn’t even made free.
That’d be good for an indie game, but for a AAA, free to play Halo game? That’s almost nobody compared to what they should be pulling. BF 2042 is beating it, even if by a slim margin, and it wasn’t even made free.
From looking at steamcharts, it’s about the same as MCC, so it’d seem to me maybe that’s settled at the size of a stable player base for Halo on PC
Makes you wonder is they’ll kill MCC to try and push players to infinite which has much more monetization.