- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.
Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.
Massive amounts of telemetry data and nearly every app these days just being a web app just chews through your hardware. We use Teams at work and it’s just god awful. Hell, even steam is a problem. Even having your friends list open can cause a loss to your fps in some games.
“web app” gets used disparagingly frequently, but they can be done well. I use a couple PWAs; one for generating flight plans for simming (simbrief) and what I’m writing this on currently, wefwef. I think they’re fine in the right circumstances, and it’s harder for them to collect telemetry compared to a native app.
I think PWAs use your already installed browser whereas apps like teams use electron which bundles its own browser which a lot of people see as wasteful.
Given how prevalent web technologies are, I am honestly surprised there isn’t a push towards having one common Electron installation per version and having apps share that. Each app bundling its own Electron is just silly.