From Steam’s self-published stats.
Baldur’s Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam’s bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.
Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.
And that was just one copy.
That’s nothing. My coworkers node_modules directory will soon require their own NAS and dedicated 10Gbps circuits.
if one day it came out that node_modules were invented by western digital to sell more hard drives i wouldnt be surprised in the slightest
I need better glasses; my first read through I thought that was his nude_models directory and I wondered, exactly, where do you work?
That would make sense for this game.
Imagine the number of bad peer dependences
Jfc, what kind of website are they working on needing such an immense amount of different packages?
A contact form.
A hello world example page
“coworker”