From Steam’s self-published stats.
Baldur’s Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam’s bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.
Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.
Isn’t Steam download peer to peer additionally from their servers?
Only on the local network.
Oh, interesting. I didn’t know that. Is this automatic, or does it need to be configured somehow?