nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square32fedilinkarrow-up1233arrow-down12cross-posted to: [email protected]
arrow-up1231arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agomessage-square32fedilinkcross-posted to: [email protected]
minus-squareGBU_28@lemm.eelinkfedilinkEnglisharrow-up5·5 months agoI personally experience them differently. Crunch is a sprint, burnout is a marathon. You can sprint a sprint… Once or twice in a while. You can’t run a marathon of sprints
I personally experience them differently.
Crunch is a sprint, burnout is a marathon.
You can sprint a sprint… Once or twice in a while.
You can’t run a marathon of sprints