nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoFallout London's project lead is not taking the surprise drop of Fallout 4's update well: 'That has, for a lack of a better term, screwed us over'www.pcgamer.comexternal-linkmessage-square99fedilinkarrow-up1383arrow-down110
arrow-up1373arrow-down1external-linkFallout London's project lead is not taking the surprise drop of Fallout 4's update well: 'That has, for a lack of a better term, screwed us over'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square99fedilink
minus-squareTimecircleline@sh.itjust.workslinkfedilinkEnglisharrow-up25arrow-down1·6 months agoThere’s actually a comment to the effect that they had zero communication with Bethesda, but still wish they had been given earlier notice.
minus-squareAnnoyed_🦀 @monyet.cclinkfedilinkEnglisharrow-up17arrow-down26·6 months agoThat’s the kicker lol. They didn’t communicate with Bethesda but expect Bethesda to communicate with them.
minus-squareCaptainEffort@sh.itjust.workslinkfedilinkEnglisharrow-up10·edit-26 months agoIt wouldn’t be the first time, the SKSE team for Skyrim was in contact with Bethesda before Special Edition came out.
There’s actually a comment to the effect that they had zero communication with Bethesda, but still wish they had been given earlier notice.
That’s the kicker lol. They didn’t communicate with Bethesda but expect Bethesda to communicate with them.
It wouldn’t be the first time, the SKSE team for Skyrim was in contact with Bethesda before Special Edition came out.