• Lil' Bobby Tables@programming.dev
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    1 year ago

    That’s interesting, the blueprints were part of what turned me off on Unreal too. I mean, granted, you can just C++ it if you want to, but that has the opposite problem in that it’s too strong-armed for front-end stuff. I felt like I was moving at a snail’s pace without a lightweight front-end textual language.