Replying to a player on Twitter who said recent patches have made the game “unplayable,” Arrowhead CEO Johan Pilestedt conceded that he’s not satisfied with his studio’s current balancing approach.

“Hey, yeah I think we’ve gone too far in some areas. Will talk to the team about the approach to balance,” he wrote. “It feels like every time someone finds something fun, the fun is removed.”

  • jballs@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    80
    arrow-down
    3
    ·
    5 months ago

    It does seem that whenever a primary gun feels fun to use, it’s nerfed into the ground.

    • Telodzrum@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 months ago

      Just do what I do and main the Autocannon. Apparently the whole team thinks that it is the perfectly balanced weapon so they won’t touch it.

    • bouh@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      5 months ago

      People mistaken fun and trivializing.

      The game is balanced around being difficult, so that you need your team and stratagems (weapons included) to beat it.

      When you get a new overpowered weapon, it feels great because the game is so hard/tedious otherwise. But it is actually an overpowered weapon.