More broadly, games with different narrative choices (eg: Witcher 2 has two mutually exclusive middle acts).
And also more broadly, games with different mechanical choices (eg: many RPGs).
There’s also games where the process itself is fun (eg: Tetris).
Also, as many humans have imperfect memory, after enough time has passed a game may feel fresh playing it again. It may also land differently playing it at a new stage in life.
More broadly, games with different narrative choices (eg: Witcher 2 has two mutually exclusive middle acts).
I kinda like it that it makes my decisions in the game more impactful. If you’re going to go back and play the other option anyway, then it kind of makes the decision meaningless.
I hâte to agree with the other person here, but I’m a big roguelike fan and I rarely dust-off one that I have played before. I go through a period where I play a game quasi-exclusively until I burn out, then I will probably never touch it again.
Roguelikes.
Roguelites.
Chess.
Deck builders.
More broadly, games with different narrative choices (eg: Witcher 2 has two mutually exclusive middle acts).
And also more broadly, games with different mechanical choices (eg: many RPGs).
There’s also games where the process itself is fun (eg: Tetris).
Also, as many humans have imperfect memory, after enough time has passed a game may feel fresh playing it again. It may also land differently playing it at a new stage in life.
Not my cup of tea.
I kinda like it that it makes my decisions in the game more impactful. If you’re going to go back and play the other option anyway, then it kind of makes the decision meaningless.
Outlier 100%
I hâte to agree with the other person here, but I’m a big roguelike fan and I rarely dust-off one that I have played before. I go through a period where I play a game quasi-exclusively until I burn out, then I will probably never touch it again.