Note that this is only the game code that allows people to develop mods, and not engine code that allows people to do ports. The re-release engine code is still proprietary.
They did the same with Quake 1 re-release game code
good shit
if Quake II is under GPL-2.0…
doesn’t it mean that Quake II has a good to high potential to be supported on Linux?The license doesn’t really matter, unless you mean it should be included in the kernel. If it was another permissive license, you could also port it to Linux. I have no clue if it’s actually possible to port it to Linux natively, but I would guess that you can
no clue if it’s actually possible to port it to Linux natively
its’s open source, you can, now how easily…
Someone needs to make quake ii run doom just to prove a point
When Quake 3?
Are you looking for this?
This is amazing! Hey Nintendo…