RonnieB@lemmy.world to Games@lemmy.worldEnglish · 1 month agoPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comexternal-linkmessage-square44fedilinkarrow-up1117arrow-down119cross-posted to: [email protected][email protected]
arrow-up198arrow-down1external-linkPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comRonnieB@lemmy.world to Games@lemmy.worldEnglish · 1 month agomessage-square44fedilinkcross-posted to: [email protected][email protected]
minus-squareMandy@sh.itjust.workslinkfedilinkEnglisharrow-up46arrow-down3·1 month agoHow about finishing the damn thing and than, Idk, making something new perhaps, dare I say, even original?
minus-squareCarighan Maconar@lemmy.worldlinkfedilinkEnglisharrow-up22arrow-down1·edit-21 month agoYeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.
How about finishing the damn thing and than,
Idk, making something new perhaps, dare I say, even original?
Yeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.