For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!

Discuss all things Starfield below!

  • Puzzle_Sluts_4Ever@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    At the end of the day: it is all the same “trick” Morrowind used. You load N cells ahead of where the player is so that they don’t notice the load times because they have been done by the time they get there.

    In this case a “cell” could be a room or it could be DM-Deck 16 or it could be all of The Imperial City. It is the same trick. Hell, I think some streaming services even do this at different quality tiers so that you have no delay between one episode and another.

    Size of levels is entirely a function of available memory. PS5 had more memory than PS4 and TF2 was targeting PS4 specs (… actually, was that PS3? Let’s say PS4 so I don’t feel too old). Faster load from disk helps a lot but NVMEs alone already get you there, as anyone who has experienced zero load times while playing a game can attest.

    Like I said below where I already addressed this exact same point: It is great to applaud accomplishments. But by buying into this “only with the power of direct storage is this possible” nonsense you are not only parroting marketing: you are ignoring the legacy of all the devs who already did this years (really decades) ago.

    • beefcat@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      How Morrowind and other open world games work has very little in common with the approaches used in R&C or Titanfall 2.

      This approach has its own unique limitations. In Morrowind, you cannot instantly teleport from one side of the map to the other, in theory that would only be possible between adjacent cells. Otherwise, fast traveling would be instantaneous.

      The beauty of what R&C does is that there are no limitations at all. You can almost instantly teleport between any maps the game has. No hacks or trickery beyond the brief animation concealing the 1-2 seconds it takes to shuttle the data from the SSD to VRAM. This is unique, and simply wasn’t possible on spinning rust without radically simplifying your level design and visual package to fit within the limited bandwith.

      • Puzzle_Sluts_4Ever@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        1 year ago

        I was going to talk about how the load times are mostly just masked but still there but you acknowledged that.

        At which point: Mark and Recall (or any of the Interventions) on an NVME is nigh instantaneous. And, much like Shang Tsung got neutered, those spells were largely removed because it made it too easy to load into a cell with a LOT of resources rather than an intentionally controlled and safe (asset wise) fast travel point.