• Corroded@leminal.space
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    2
    ·
    1 year ago

    Lots of games today force some sort of online element (ex. Cloud saves, workshop content, multiplayer, etc.) I wonder how much that costs them to maintain. I can’t imagine it’s that significant if they are dealing with multiple single player games.

    • R0cket_M00se@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      Probably not as much as the money they derive from the live service model.

      Businesses do what makes them the most money.