Personally, I’ve been bouncing between several projects like a mink on methamphetamine:
- A sword-and-sandal setting for Cepheus Engine, since that ruleset gets lots of Science Fiction love and a lot less for fantasy RPGs.
- A pulp SF setting based on ideas from Fritz Leiber’s “A Pail of Air” (which I discovered some time ago was in the public domain due to the peculiarities of American copyright law when it was published in 1951).
- An “open source” take on a Third Imperium-like setting as a way of giving back to–yet again–the Cepheus Engine community.
This is also besides thinking hard about trying to break out of my comfort zone and write a novel. Two possibilities there…
Needless to say, I’m not actually making much progress on finishing anything.
Right now, I’m polishing the last D&D idea I have in the pipeline: “Gnarlfang’s Goblin Casino: An Evening of Bad Decisions for Low-Level Characters.”
Longer term, I’m working on a game about Tolkien-style orcs after the fall of the Evil Overlord–figuring out how to make a society for themselves and survive in a world without a place for them. Working title: “Orcs of the Broken Tower.” (I started out trying to tweak Dogs In The Vineyard around the edges and fell down a rabbit-hole where I ended up hacking it into a game about something else entirely.)