I’m studying some ideas for a future hard sci-fi adventure using Mongoose Traveller 2ed and Orbital 2100, with player characters landing in Europa (Jupiter’s moon) to study the chance of life in the ocean under the moon’s icy shell.

I’m thinking about giving them some kind of submarine vessels, like a bathyscaphe or armoured diving suits, and probably a mobile base. Have any of you thought about how to design a vehicle that can be at the same time a dropship and a terrestrial base/vehicle to travel over the surface of Europa and transport the bathyscaphe to a chosen site?

  • Master Yora@diyrpg.orgM
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Surface gravity on Europa isn’t very high. So having the thing being extremely heavy would not be much of an issue if it’s not supposed to take off and land on Earth. Once the sub is in the water it will be bouyant, that helps with dealing with weight too. But even with low gravity, the extreme depth of the ocean will lead to incredible pressures near the bottom, where the cool stuff is likely to be found. So the sub will have to be extremely strongly build.

      • Master Yora@diyrpg.orgM
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        That’s 10 times as much water overhead as in the Mariana’s Trench (since water doesn’t compress like air, this scales about linear), while having a ninth of the gravity. So water pressure at the bottom shouldn’t be that much higher. And it’s already doable to get down to such pressures with current technology.

        Though having something the size of a medium ship instead of a car would probably require some sci-fi tech. But nothing too fantastic.

  • DataKnotsDesks@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Hard sci-fi, you say? Excellent features could be battling cancer thanks to cosmic rays, and the disintegration of skeletal mass and deteriorating vision thanks to zero gravity. Punishing and crushingly repetitive schedules of medical therapy and physical exercise, plus batteries of psychological tests could add to the excitement of an expedition!

    Or are the crew going to be far more fit for space travel than early humans?

    Will their bodies be entirely synthetic, and their minds simply transmitted to the exploration craft after it arrives? Or will they be genetically engineered, proof against the rigours of interplanetary exploration? Will they be human at all?

    Or could they be disposable human workers employed by an unaccountable interplanetary corporation, who are holding their nearest and dearest hostage to ensure their compliance?

    Short version: if you want to go genuinely hard sci-fi, things may look very, very different to how they’re depicted in TV space operas.

    • El Dado Inquieto@diyrpg.orgOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 year ago

      I’m planning to do it genuinely hard sci-fi, so it will have to deal with rather complicated things like those 5.4 Sv of surface radiation (see Colonization of Europa - Environment).

      As for the player characters I’m planning to have a crew of scientists and, probably, some military types.

  • El Dado Inquieto@diyrpg.orgOP
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    For a thread of the conversation on the same topic I had in Mastodon you could follow this link, surely you will find the activity and the links very useful.