Gollum@feddit.de to Programmer Humor@programming.dev · 11 months agoIt’s a game for kids!i.imgur.comimagemessage-square33fedilinkarrow-up1874arrow-down112
arrow-up1862arrow-down1imageIt’s a game for kids!i.imgur.comGollum@feddit.de to Programmer Humor@programming.dev · 11 months agomessage-square33fedilink
minus-squarelugal@sopuli.xyzlinkfedilinkarrow-up34arrow-down1·11 months ago Haskell was the hardest, but it looked the most beautiful. That pretty much sums that language up
minus-squareTheBananaKing@lemmy.worldlinkfedilinkarrow-up10arrow-down1·11 months agoIn order to write a haskell program, you must first write the corresponding haskell program.
minus-squarelugal@sopuli.xyzlinkfedilinkarrow-up4·11 months agoAnd in order to do that, you have to imagine sisyphus happy
minus-squareDarkenLM@artemis.camplinkfedilinkarrow-up10arrow-down1·11 months agoStrange. I find the language hideous, most likely because it resembles math, or maybe because I’m already used to the C-like syntax.
minus-squarelugal@sopuli.xyzlinkfedilinkarrow-up15·11 months agoHaskell is beautiful because it resembles math
minus-squarexigoi@lemmy.sdf.orglinkfedilinkarrow-up14·11 months agoIt’s also beautiful because it doesn’t have C-like syntax.
minus-squaremindbleach@sh.itjust.workslinkfedilinkarrow-up5·11 months agoFunctional programming flips your brain around backwards, but shader programming will turn it inside-out.
minus-squaremanpacket@lemmyrs.orglinkfedilinkEnglisharrow-up4·11 months agoFor more brain flipping try looking into hardware description languages (Verilog) or proof assistants (Coq).
That pretty much sums that language up
In order to write a haskell program, you must first write the corresponding haskell program.
And in order to do that, you have to imagine sisyphus happy
Strange. I find the language hideous, most likely because it resembles math, or maybe because I’m already used to the C-like syntax.
Haskell is beautiful because it resembles math
It’s also beautiful because it doesn’t have C-like syntax.
Functional programming flips your brain around backwards, but shader programming will turn it inside-out.
For more brain flipping try looking into hardware description languages (Verilog) or proof assistants (Coq).