Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust and Potential bonuses not included
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Crusher: Hoederer

Trait: Attacks all blocked enemies

Stats

HP ATK Attack Interval Deployment Cost
5988 1576 2.5s 20 -> 22 -> 24
DEF RES Block Redeploy Time
0 0 2 70s

Trust bonus: Max HP +500, ATK +80

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Max HP +250 ATK +45 Improves Talent 2 DP Cost -1

Talents

  • Talent 1

ATK increased to 110%, further increased to 140% when attacking enemies inflicted with Stun or Bind

  • Talent 2

This unit and the ally directly behind it gain +18% (+3%) Shelter

Skills

  • S1: 0/3 (0/2) Initial SP, Offensive Recovery

The next attack deals 200% (260%) ATK as Physical Damage and restores 20% (25%) HP

  • S2: 0/8 (0/5) Initial SP, Auto Recovery

Passive: ATK +28% (+40%)

Can switch between the normal state and the following state:
Attack Interval +0.5s (+0.5s); Block +1; attacks Stun targets for 1s (1s)

  • S3: 40/60 (40/50) Initial SP, Auto Recovery, 70s Duration

Loses 100 (100) HP every second; enemies that this unit attacks or attack this unit are dealt 200 (200) True Damage every second; Attack Range +1; max HP +45% (+60%); ATK +90% (+120%). Attacks restore 5% (5%) HP and have a 25% (25%) chance to Stun targets for 4s (5s)

Base Skills

E0: When stationed in the Trading Post, order acquisition efficiency +25% (E2: +30%); when W or Ines is stationed in the base (not as assistants), further increase efficiency by +5% each

5* Incantation Medic: Vendela

Trait: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt

Stats

HP ATK Attack Interval Deployment Cost
1370 550 1.6s 15 -> 17 -> 17
DEF RES Block Redeploy Time
100 20 1 70s

Trust bonus: Max HP +180, ATK +30

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 ATK +32 Improves Talent DP Cost -1

Talent

Increases the healing received of the allied unit with the highest max HP within Attack Range by +15% (+3%)

Skills

  • S1: 10/32 (15/30) Initial SP, Auto Recovery, 25s Duration

ASPD +60 (+90)

  • S2: 12/32 (15/30) Initial SP, Auto Recovery, 15s Duration

ATK +75% (+80%); makes the allied unit with the highest max HP within Attack Range more likely to be attacked. When that unit is attacked, Vendela deals 30% (50%) ATK as Arts Damage to the damage source and triggers her Trait on the allied unit

Base Skills

E0: When stationed in the Dormitory, all Operators in the dorm recover +0.15 Morale per hour (similar effects do not stack) (E2: Additionally, Operators with less than 18 Morale recover an additional +0.1 Morale per hour)

4* Dollkeeper: Verdant

Trait: Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block) for 20 seconds before switching back to the original

Stats

HP ATK Attack Interval Deployment Cost
2266 672 1.2s 12 -> 14 -> 14
DEF RES Block Redeploy Time
259 0 2 70s

Trust bonus: HP +100, ATK +60

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 HP +160 Improves Talent DP Cost -1

Talent

<Substitute> regenerates 3.5% (+0.5%) HP per second

Skills

  • S1: Passive Skill

Max HP +18% (+25%); RES +10 (+15)

  • S2: 16/26 (16/25) Initial SP, Auto Recovery, 22s -> 25s Duration

Attacks deal Arts Damage; ASPD +50 (+80); lose 4% (4%) HP with each attack

Base Skills

E0: When stationed at the Workshop to craft Elite Materials, the Morale consumption of all recipes that cost 2 Morale is reduced by -1

E1: When crafting Keton materials in the Workshop, byproduct probability is increased by 80%

5* Mystic Caster: Delphine

Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)

Stats

HP ATK Attack Interval Deployment Cost
1532 1240 3.0s 24 -> 26 -> 26
DEF RES Block Redeploy Time
128 20 1 80s

Trust bonus: ATK +130

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -10 DP Cost -1 Improves Talent DP Cost -1

Talents

  • Talent 1

When attacking enemies above 80% HP, damage is increased by +18% (+2%)

  • Talent 2

In [The Whirlpool that is Passion], ATK increased to 120% when attacking [Sarkaz] enemies, and can store 1 extra charge that is only used when attacking [Sarkaz] enemies

Skills

  • S1: 5/19 (5/15) Initial SP, Auto Recovery, 5s Duration

Attack Range changes; Attack Interval is reduced to 20%, and each attack deals 40% (50%) ATK as Arts Damage

  • S2: 16/44 Initial SP, Auto Recovery, 30s Duration

ATK +60% (+100%); Stops attacking enemies below 50% HP; Attacks cause targets to receive 6% (6%) ATK as Arts Damage every second (stacks up to 4 times, lasts for the entire skill duration)

Base Skills

E0: When stationed at the Office, contacting speed +20%. For every 1 contacts made, increases the likelihood of obtaining Glasgow clues (working time and recruitment slots improve the likelihood)

E2: When stationed at the Control Center, each Glasgow Operator in a Trading Post gains +10% order acquisition efficiency.

Module Information

Operator Mod Level Stat Gains Effect
Horn 1 ATK +65, DEF +52 Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK +85, DEF +62 Talent upgrade: When this unit is on the field, Defender Operators gain +20% -> +25% ATK
3 ATK +100, DEF +70 Talent upgrade: When this unit is on the field, Defender Operators gain +25% -> +28% ATK
Firewhistle 1 ATK +42, DEF +42 Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK +52, DEF +52 Talent upgrade: +12% -> +16% ATK when not blocking an enemy, +12% -> +16% DEF when blocking an enemy
3 ATK +58, DEF +58 Talent upgrade: +16% -> +18% ATK when not blocking an enemy, +16% -> +18% DEF when blocking an enemy
Ashlock 1 HP +235, ATK +45 Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 HP +290, ATK +60 Talent upgrade: ATK +8% -> +10%. If the front and rear adjacent tiles are ground tiles, ATK +16% instead
3 HP +325, ATK +70 Talent upgrade: ATK +10%. If the front and rear adjacent tiles are ground tiles, ATK +16% -> +20%
Ebenholz 1 ATK +76, RES +4 Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt
2 ATK +102, RES +5 Talent upgrade: If there are no other enemies near the target, attacks deal +15% -> +24% ATK as Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to 20% of ATK
3 ATK +124, RES +5 Talent upgrade: If there are no other enemies near the target, attacks deal +24% -> +30% ATK as Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to 20% -> 30% of ATK
Delphine 1 HP +95, ATK +70 Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); ASPD +30 when there are stored attacks
2 HP +110, ATK +85 Talent upgrade: When attacking enemies above 80% HP, damage is increased by +18% -> +21%
3 HP +120, ATK +92 Talent upgrade: When attacking enemies above 80% HP, damage is increased by +21% -> +23%
Verdant 1 HP +145, ATK +28 Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original
2 HP +170, ATK +38 Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has +5 RES
3 HP +185, ATK +45 Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has +5 -> +8 RES
Fiammetta 1 ATK +60, DEF +17 Trait upgrade: Deals AOE Physical damage; Increases ATK to 110% when attacking blocked enemies
2 ATK +75, DEF +26 Talent upgrade: Continually loses HP over time (HP cannot drop below 30% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by +25% -> +28%; this effect is doubled above 80% HP
3 ATK +85, DEF +32 Talent upgrade: Continually loses HP over time (HP cannot drop below 30% -> 50% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by +28% -> +30%; this effect is doubled above 80% HP