Not really, the structure can be made more resilient, etc… The main issue is that the RPG-7 are designed to be cheap, simplish and stable. They arent actually so simple, having very standardised specifications, including a reliable time fuse to detonate at aprox 950m, a standard molten metal jet pattern, etc, but for all facts and purposes, they are extremely cheap and effective at providing basic antiarmor.
Things like RPG-29 (improved in many ways) or the tandem variants of the classical RPG-7 already solve the issue. And they are actually capable of taking out tanks, while things like basic RPG-7 are designed for potshots on the sides on IFV/APC/light vehicles.
RPG-29 changes the structure, making it less pointy and with a bigger fuze, hence hits that would otherwise not strike the fuze but damage the warhead now will strike the fuze and set it off. It is heavier but has more penetration.
Tandem rpg are designed with the assumption that some armor will be used to defeat an antiarmor attack (spaced armor or reactive armor), and a 2nd warhead follows the first, ensuring that after the add-on armor is defeated, the main armor will be hit.
Not really, the structure can be made more resilient, etc… The main issue is that the RPG-7 are designed to be cheap, simplish and stable. They arent actually so simple, having very standardised specifications, including a reliable time fuse to detonate at aprox 950m, a standard molten metal jet pattern, etc, but for all facts and purposes, they are extremely cheap and effective at providing basic antiarmor.
Things like RPG-29 (improved in many ways) or the tandem variants of the classical RPG-7 already solve the issue. And they are actually capable of taking out tanks, while things like basic RPG-7 are designed for potshots on the sides on IFV/APC/light vehicles.
RPG-29 changes the structure, making it less pointy and with a bigger fuze, hence hits that would otherwise not strike the fuze but damage the warhead now will strike the fuze and set it off. It is heavier but has more penetration.
Tandem rpg are designed with the assumption that some armor will be used to defeat an antiarmor attack (spaced armor or reactive armor), and a 2nd warhead follows the first, ensuring that after the add-on armor is defeated, the main armor will be hit.