• Thinker@lemmy.world
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    11 months ago

    I certainly see where you’re coming from, but I think the designers of C# have done fairly good job evolving the language to balance backwards compatibility, simplicity (in terms of having “only one way” to do things), and the ergonomics expected of modern languages. I think C++ and JS are great comparisons because C++ has at this point added everything and the kitchen sink to it’s language and standard library, whereas C# has gone much more like JS introducing features that evolve the best practices for writing but still feel and read like essentially the same language. For example, primary constructors still look just like regular C#, it’s just a nicer way to define simple POCOs when desired.

    As far as important language features, I think it’s easy to pick on discriminated unions because it seems like C#’s users unanimously want that. However, if you read through proposals and discussions, it’s obvious that there’s a lot of nuance and trade offs in deciding how and what form of discriminated unions should exist in C# (and the designers are very active in working through that nuance and trade off - they said they have a working group that meets weekly to discuss it I believe*). And to be fair, they have introduced a LOT of other important features (like records and the vastly improved pattern matching) in just the last few years. Without those features, discriminated unions wouldn’t be nearly as appealing, and those features are great for the language even without DUs.

    *Edit: Source for my claim is the recent Languages & Runtime Community Standup on the official dotnet YouTube channel. Mads talks about the working group at 21:05, but the discussion of discriminated unions begins at 7:09.