![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemm.ee/api/v3/image_proxy?url=https://lemmy.world/pictrs/image/3cddd102-fe87-4c77-88a9-bdd7dccb8f38.webp)
4·
10 个月前I appreciated the X-Wing book series for acknowledging that, and making them less maneuverable in atmo than X-Wings.
I appreciated the X-Wing book series for acknowledging that, and making them less maneuverable in atmo than X-Wings.
I was pretty disappointed when I realized they didn’t work with the Kerenzikov, seems like an oversight.
Maybe don’t eat either.
I like that the Sentinel ends up having a tool for every situation. It’s good at handling armor and shields in 2/3, and gets a good defense option in tech armor. It isn’t as flashy as other classes, but it’s great all around.
I remember reading an interview with the devs when MP2 came out that they wanted the areas to feel less “video-gamey”, where you had a fire level, an ice level, etc, and wanted more natural biomes. I feel like they were successful, and despite the reuse of the world through Dark Aether, it feels varied and interesting.