Developer comment: Armor is being reverted to its original functionality to better resistance rapid fire damage and shotgun-type weapons. Out-of-combat health regeneration has been a positive but subtle addition to the game, but had a much smaller impact for tank heroes due to their massive health pools, so we’re adjusting it to heal for a percentage of maximum health.
Role Passive
Developer Comment: Although armor health will now be more effective in some of the more difficult matchups, it will also be losing potency against the typically slower, higher damage instances. To help reduce the feeling of tanks being taken out too quickly by high bursts of damage, the role-wide passive now provides improved defense against critical headshot damage.
Junker Queen
Commanding Shout
Developer Comment: Junker Queen being able to activate Commanding Shout while swinging her axe or during her Ultimate ability will make it more responsive for when an additional burst of health or movement speed is needed.
Sigma
Gravitic Flux
Developer Comment: Similar to how Graviton Surge functions, Gravitic Flux no longer needs line of sight to affect enemy targets in its area. There are a fair amount of counterplay options to deal with this ultimate so we’re making it more reliable to grab enemy targets within its area of effect.
Wrecking Ball
Grappling Claw
Piledriver
Minefield
Developer Comment: Wrecking Ball has been performing much better after his recent update and these tuning changes will help his abilities feel more impactful.
Zarya
Graviton Surge
Developer Comment: We have been increasing the value of some tank ultimate abilities to account for the increased health pools and it helps to make the decision of when to counter-swap more of an interesting tradeoff. Graviton Surge was still very useful to set up combos with other ultimate abilities but we want to makes sure it’s powerful enough on its own.
Junkrat
Frag Launcher
Developer Comment: Junkrat’s weapon has great damage output but is unreliable outside of close range due to its slow projectile speed, which is an intended drawback to its high output. The Season 9 health changes affected Junkrat more than most other heroes since it now requires one more shot to secure an elimination. We’re increasing the damage on direct impacts to return to 2 direct hits for an elimination, without making his combo with Concussion Mine as deadly as before since that one is much easier to execute.
Echo
Duplicate
Developer Comment: While the main benefit of Duplicate is a second health pool and the utility of another hero’s abilities, it was often too difficult to charge an ultimate in the Duplicate time limit so we’re increasing the bonus multiplier slightly.
Hanzo
Dragonstrike
Developer Comment: The Dragonstrike ultimate hasn’t been very effective outside of being used in a combo with other abilities that restrict enemy movement, so we’re increasing its speed to help position it as less of a zoning tool and more likely to deal some damage.
Brigitte
Rally
Developer Comment: Resetting the Shield Bash cooldown on ultimate activation was too much potential burst damage for Brigitte when the average maximum health of everyone was lower, but it’s much more reasonable now that it won’t be as lethal.
Perhaps no one asked for it, yet it strengthens and promotes both brands. It’s good to keep the game in the mainstream.
Fortify
Javelin Spin
SMART Excavator
Drill Dash
Tectonic Shock
HERO UPDATES
Cardiac Overdrive
EMP
Photon Projector
Sentry Turret
Developer Comments: This patch is focused on fine-tuning some of the systemic hero changes made in Season 9. In addition, we’re adjusting individual abilities to make them feel more impactful due to heroes having larger health pools.
PROJECTILE SIZE UPDATES
Developer Comments: We are decreasing the size of the fastest travel time projectiles because it reduces the frequency of these projectiles failing to headshot due to hitting the enemy’s chest hit volume first.
ROLE PASSIVES UPDATES
Developer Comments: The Damage role passive reduces the potency of in-combat healing and helps equalize the effectiveness between burst and damage over time. Nevertheless, we are going to experiment with a lower value to relieve some of the pressure on tank and support roles. We’ll be keeping a close eye on this change as we want the healing reduction to still be noticeable.
OTHER HERO UPDATES
Added a new UI element above the player’s first-person health bar to show all active healing status effects (Anti-Heal, Amplified Healing, Reduced Healing).
Meteor Strike
Developer Comments: We are changing Cardiac Overdrive to make it more forgiving when used for yourself especially when Mauga is low health.
Overrun
Cardiac Overdrive
Terra Surge
Ravenous Vortex
Fire Strike
Developer Comments: We’re improving the consistency of the Hook combo. Enemies are pulled closer to Roadhog and aren’t launched as high when Pig Pen activates, making the Scrap Gun follow-up shot more consistent.
Chain Hook
Pig Pen
Developer Comments: We’re reverting the previous change to the base projectile size of Hanzo’s arrows and replacing it with the general global reduction, which affects all travel time projectiles with a speed greater than 50 meters per second, resulting in Hanzo’s arrow projectile staying the same total size as before this patch.
Endothermic Blaster
Cryofreeze
Death Blossom
Developer Comments: Virus deals critical impact damage when it hits Hacked targets, and this change makes using it as a follow-up more compelling. The Translocator now destroys breakable objects, preventing Sombra from teleporting a shorter distance than expected.
Virus
Translocator
EMP
Photon Projector
Sentry Turret
Teleporter
Deploy Turret
Biotic Grenade
Repair Pack
Rally
Developer Comments: We are adjusting the firing cadence of the Solar Rifle, making it more responsive to use and increasing the damage per second but not the burst damage.
Solar Rifle
Developer Comments: We’re increasing the burst potential of the Heal Blossom to reinforce Lifeweaver’s role as a high healing throughput support. The heal per second is roughly the same as before, but individual Heal Blossoms can be charged further.
Heal Blossom
Healing Blossom buff
Meteor Strike buff
Cardilac Overdrive adjust
Overrun buff
Wrecking Ball
Mid season update will be release next march. 12
Developer Comments: Season 9 features changes to the fundamentals of Overwatch 2 gameplay that affect every hero. We’ve heard the community feedback around some gameplay pain points, and these changes are in response to many of those.
Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.
Hero combined HP (base health/armor/shields) increased by 15-25%.
Ultimate Charge
Regenerative Passive for All Heroes
Support Role Passive
Damage Role Passive
Quick Melee
Self Destruct
Doomfist
Rocket Punch
Junker Queen
Rampage
Mauga
Orisa
Ramattra
Reinhardt
Rocket Hammer
Charge
Roadhog
Sigma
Winston
Tesla Cannon
Primal Rage
Wrecking Ball
Zarya
Particle Cannon
Ashe
B.O.B.
Bastion
Cassidy
Deadeye
Echo
Focusing Beam
Duplicate
Genji
Dragonblade
Swing recovery decreased from 0.9 to 0.7 seconds.
Hanzo
Storm Arrows
Junkrat
Frag Launcher
Mei
Pharah
Rocket Launcher
Jet Dash
Jump Jet
Concussive Blast
Barrage
Hover Jets
Developer Comments: Pharah has a significant update that empowers more individual plays and shifting her movement capabilities from high up in the air to more horizontal movement that can cover distance quickly.
Reaper
Sojourn
Railgun
Soldier: 76
Sombra
Symmetra
Photon Projector
Torbjörn
Tracer
Widowmaker
Ana
Baptiste
Brigitte
Rocket Flail
Illari
Kiriko
Kunai
Lifeweaver
Lúcio
Soundwave
Mercy
Guardian Angel
Sympathetic Recovery passive
Moira
Biotic Grasp
Zenyatta
This weekend only, Sombra is changing up the rules for Quick Play. Enjoy Quick Play: Hacked – Quicker Play - a fun, new way to play with faster capture speeds, payloads, and respawn times. Experience more team fights, more games, and new strategies. Here are the changes:
Quicker Play is the first Quick Play: Hacked. We want to explore new and fun ways to change core Quick Play gameplay. Changes will happen periodically and only for a limited time.
To the heroes of Overwatch,
We want to keep you up to date on some of the bugs and issues we’re aware of that are affecting the game. This is not a complete list of all currently tracked issues affecting Overwatch 2, rather, this is a targeted list of some known specific issues with this release.
We’re sorry for any inconvenience, and we appreciate y’all’s understanding. Our team is working to resolve these issues, and we will provide more information as soon as we have updates!
Incendiary and Volatile Chainguns
Cardiac Overdrive
Cage Fight
Berserker
Augmented Fusion Driver
Fortify
Take a Breather
Railgun
Stealth
Biotic Grenade
Solar Rifle
Captive Sun
Thorn Volley
Petal Platform
Cage Fight ability remind me when Ramattra was released. Imagine how hard it was to deal 2 Ramattras ulting at the same time in defense mode for long time like an endurance.
I’m feeling someway like that watching Cage Fight duel.
Doomfist
Meteor Strike
Junker Queen
Scattergun
Mauga
Incendiary and Volatile Chainguns
Overrun
Cardiac Overdrive
Berserker (Passive)
Ramattra
Void Accelerator
Sigma
Experimental Barrier
Winston
Tesla Cannon
Developer Comments: This is a special property for the Tesla Cannon intended to increase Winston’s effectiveness against other tanks with large armor health pools. He still won’t specialize in dealing with tanks since his single target damage output is low, but it will be less of an extreme disadvantage.
Mei
Endothermic Blaster
Developer Comments: We’re reducing the maximum ammo to limit how long Mei is able to continuously slow an enemy target now that the primary fire deals more damage.
Soldier: 76
Biotic Field
Developer Comments: Soldier’s self-sustain ability is potent and makes him difficult to deal with while he’s in its area. Rather than reduce its raw healing output again we’re increasing the amount of time between consecutive uses to open up longer periods of vulnerability.
Sombra
EMP
Developer Comments: The 1.5 second lockout duration didn’t feel impactful enough for an ultimate ability but generally EMP is more interesting and effective when it’s focused on the disabling aspect rather than the damage.
Torbjörn
Overload
Developer Comments: The health decrease on Overload severely impacted Torbjorn’s overall effectiveness so we’re reverting that change.
Tracer
Pulse Pistols
Developer Comments: This damage value has been changed a few times over the course of OW2 and is now back to Tracer’s original damage. It was previously adjusted due to a couple of bugs with the Pulse Pistol falloff range and spread being much better than they should have.
Baptiste
Biotic Launcher
Developer Comments: Baptiste has a high amount of sustained damage in addition to his various survival tools. We would prefer to keep his long cooldown abilities feeling impactful so we’re going to be pulling back on some of his damage potential here.
Brigitte
Whip Shot
Developer Comments: Brigitte ended up being the best performing support hero in the game by a fair margin since the last patch. It’s likely a result of more than just the damage breakpoint change that she received but it was a significant increase to her offense so we’re reverting it and will continue to evaluate further.
Kiriko
Healing Ofuda
Protection Suzu
Developer Comments: Reducing the Protection Suzu invulnerability time further will help it feel less frustrating to play against but still enable it to have big play making moments although with a stricter timing requirement. To counterbalance that power loss we’re making Kiriko’s healing more reliable.
Mercy
Valkyrie
Developer Comments: This is just a small quality-of-life improvement to help keep Mercy healing or powering up her allies without penalty for activating her ultimate.
deleted by creator
No leaks for the moment. We have to wait it or until Blizz publish about that.
Thinking about what happened to Sombra, I don’t think Blizz will remove hook, cuz It’s something that makes him unique. (I guess) The heal it’s something that they can possibly change, something like buff or little armor to near teammates. Hog players use to ignore the rest of his team.
You’re right, the ability is called Infra-Sight and the helmet/goggles is called Recon Visor. ;)
I don’t understand the downvotes as well. OWWC is fun to watch and to support, even if we know that Korean or US may win again.
I missed OWWC. I think it’s one of the best ideas from Blizzard in the competitive scene.
Are you in SA server?
According to them, It’s a known issue in SA region
Update regarding high ping in South American regions
Earlier today, we issued a fix for high ping in South American regions. We’re expecting things to improve over the next couple of days, and we apologize for any inconvenience during this mitigation!
New Map: Runasapi
Hero Updates
General
Developer Comments: This stun time reduction applies to the knockdown that happens when two charging abilities collide and result in a tie (with Reinhardt, Doomfist, Brigitte, Mauga, Bob). The counterplay and interaction of two charging abilities impacting each other is great, but it took both players out of the fight a little too long.
Tank
D.Va
Fusion Cannons
Boosters
Junker Queen
Jagged Blade
Rampage
Orisa
Javelin Spin
Roadhog
Take a Breather
Damage
Cassidy
The Deadeye ultimate is getting an adjustment to increase its flexibility toward the end of its duration, enabling it to get value outside of buying time for Cassidy or his allies, though it may be riskier to hold it for a long time as the damage reduction will fade away along with the movement speed penalty.
Peacekeeper
Combat Roll
Flashbang
Deadeye
Mei
Endothermic Blaster
Reaper
Hellfire Shotguns
Shadow Step
Sojourn
Railgun
Overclock
Symmetra
Photon Projector
Support
Illari
Outburst
Healing Pylon
Kiriko
Developer Comments: “Hard knockdown stuns” refer to most all of the existing knockdowns where the player is stunned and laying on the ground (such as Reinhardt’s Earthshatter), with the exception of Ana’s Sleep Dart effect, which is removed upon taking damage or Protection Suzu’s cleanse.
Swift Step
Protection Suzu
Map Updates
Colosseo