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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • Thanks for bringing up a point to continue the conversation, unfortunate you’re getting downvoted with only sarcastic disagreement to go on. I disagree, but only on a point of nuance – ideally that financial incentive improves the quality of mod offerings, and in some cases it does (I’ll take your word on Assetto Corsa mods). But I’d say it’s still a net-negative on the whole because then the financial incentive becomes the goal, not a quality mod. It also gives the parent company control over visibility, so they’ll promote the mods that get them the biggest cut, which inevitably will be the shiniest ones and not necessarily the ones that actually improve the game, then passionate creators get disheartened and leave.

    All conjecture – I’m not super active in any modding scene, my only experience is hitting the 256 mod limit in Skyrim a long time ago.







  • I dug in (thanks for linking sources) and there are some promising details. The ~80% figure for the US is from a 2011 report (even though the citation states 2014…), so it’s very old. In 2019, the US began an initiative to increase awareness of this issue and address it, see the progress here (pdf link).

    Not trying to counter the narrative, but at least we’re talking about it on the federal level, so maybe that can provide some optimism to people.