From Steam’s self-published stats.
Baldur’s Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam’s bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.
Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.
And it still gave me 800Mbps consistently right at launch time. Good servers.
Steam has some of the most consistent and high quality servers around. It’s quite rare to see them slow down or go down, at least in my experience.
I can’t think of a time steam was down (for me personally, I know outages happen) that wasn’t planned and announced well ahead of time
And I’ve got a lot of hours on steam
And at best only during specific sales like the Steam deck their servers became unresponsive for a bit.
so high quality that they go down for maintenance every Tuesday…
I wonder how much they paid for that launch bandwith.
Steam has a 30% cut, so, that pays
Crys in low internet speed
Isn’t Steam download peer to peer additionally from their servers?
Only on the local network.
Oh, interesting. I didn’t know that. Is this automatic, or does it need to be configured somehow?