Just more AAA bullshit…

And I’m sure a ton of gamers who will reward this behavior too.

  • nezbyte@lemmy.world
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    7 months ago

    Speaking of AAA Star Wars games, did Jedi Survivor ever get fixed on PC? Last time I played, it turned into a stuttering mess 2 hours in.

    • chemical_cutthroat@lemmy.world
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      7 months ago

      Nope. I was able to get most of the way through it, but when other games came out I decided to wait for patches that fix survivors while I played the others. The patches never came, and now I’ve moved on. Horizon Forbidden West is fantastic, though.

    • bitwaba@lemmy.world
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      7 months ago

      I played through it mostly fine about 2 months ago. My PC is pretty beefy, and I had random lock ups (from what I know of Helldivers on AMD cards now, I’m going to guess it was the Global Illumination setting being enabled), but I was able to put in good 3 and 4 hr sessions.

      • thisbenzingring@lemmy.sdf.org
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        7 months ago

        Amd processor and Nvidia video card, I don’t have problems with either game (played through both Jedi Survivor games recently).

      • Crowfiend@lemmy.world
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        7 months ago

        Likely less of a hardware thing and more of a, “made with a ten year old engine that was discontinued seven years ago.”

        Originally I was gonna say Unreal Engine 5 only has a smallish performance hit when Lumen Global Illumination is enabled, but when I looked up the helldivers engine, they outright cite its discontinuing for, “not being able to compete against UE and Unity.”

        Edit: the engine is Autodesk Stingray, since I failed to name it.

        Edit 2: apparently Helldivers 2 was in production since before Stingray was discontinued, but still, why’d they try to put GI in such an old engine? Did nobody consider the stress a new lighting model would apply to an engine that barely existed before the idea of GI?